SPEAR: Selective Preference Elicitation with Adaptive Rewards for VLM-Guided Robotic Manipulation

Zewen Wu, Ruizhe Liu, Pei Zhou, Feng Chen, Yanchao Yang

The University of Hong Kong

IROS 2026

Figure 1 of the SPEAR paper: distinguishability-aware query selection and adaptive reward transition.
Figure 1. Overview of SPEAR. Distinguishability-aware preference querying and adaptive reward transition form the online VLM-guided reinforcement learning pipeline.

Abstract

Recent Vision-Language Models (VLMs) enable automated preference labeling for robotic manipulation, yet their deployment remains impractical since each query incurs substantial inference cost, while VLMs frequently abstain on visually challenging comparisons. We propose SPEAR, a framework that transforms VLMs into efficient preference oracles via two synergistic mechanisms. First, we design distinguishability-aware query selection to reduce abstention rates by targeting only informative and distinguishable comparisons. Second, we deploy an adaptive reward transition that bootstraps exploration with VLM-synthesized guidance before preference-based refinement. Experiments on the manipulation benchmarks demonstrate that SPEAR achieves 88.9% average success, outperforming baselines by 23.3 percentage points, while significantly reducing abstention and wall-clock training time on contact-rich tasks. SPEAR learns three Mobile ALOHA manipulation tasks fully online on real hardware, demonstrating end-to-end real-world applicability. By addressing query efficiency and exploration challenges, SPEAR establishes VLMs as practical preference oracles for scalable robot learning without manual reward engineering.

Method Overview

SPEAR addresses two practical obstacles to VLM-guided preference-based reinforcement learning: obtaining informative, answerable preferences under a limited query budget, and bootstrapping effective exploration when preference feedback alone is sparse.

Distinguishability-aware Query Selection

Conventional preference acquisition often wastes expensive VLM queries on visually ambiguous trajectory pairs, where the VLM cannot provide reliable preference labels. SPEAR addresses this limitation by combining global semantic features and local spatial features to capture multi-scale visual differences between trajectories. An online-adapted distinguishability model predicts the likelihood of obtaining valid VLM feedback, which is further integrated with information gain to prioritize informative and answerable comparisons. This mechanism reduces unnecessary queries and improves the efficiency of preference-based learning.

Adaptive Reward Transition

Preference-based reinforcement learning faces an exploration bootstrapping challenge: initially random policies rarely generate task-relevant trajectories that provide meaningful preference signals. SPEAR introduces a two-stage reward strategy that first uses VLM-synthesized warm-up rewards to guide exploration toward task-relevant behaviors. Once the warm-up learning progress saturates, the framework transitions to a learned preference-based reward for further policy refinement. Relay exploration helps preserve behavioral diversity throughout this process, enabling the collection of informative trajectories without manually engineered task rewards.

Simulation Experiments

We evaluate SPEAR on six Meta-World manipulation tasks: drawer-open, drawer-close, button-press-topdown, soccer, door-close, and window-open. The learning curves below are reproduced directly from the accepted paper.

Original learning curves from the paper comparing SPEAR against VLM-based and preference-learning baselines on six Meta-World tasks
Figure 2. Learning curves across six Meta-World tasks. Shaded regions indicate the standard deviation over five seeds.

SPEAR reaches an average final success rate of 88.9%, 23.3 percentage points above RL-VLM-F in the paper's comparison. At a matched 30% success level on drawer-open (without reward transition), SPEAR uses 960 preference queries with a 29.6% abstention rate versus 1,640 queries and 55.5% abstention for RL-VLM-F.

VLM Feedback Diagnostics

An offline diagnostic study examines how visual distinguishability affects preference oracle behavior, averaged over five VLM backbones. The paper reports that larger visual differences generally reduce abstention and improve preference accuracy.

Original paper figure showing fitted VLM abstention and accuracy as a function of distinguishability
Figure 3. Average fitted probabilities of VLM abstention and preference accuracy with increasing visual distinguishability.

Real-World Robot Experiments

SPEAR is evaluated on a physical Mobile ALOHA system, where its online exploration and preference-learning pipeline is trained directly on the robot, without sim-to-real transfer.

Original paper figure showing the Mobile ALOHA drawer-open, window-open, and soccer task settings
Figure 4. Real-robot experiment task settings: (a) drawer-open, (b) window-open, (c) soccer.

Real-Robot Demonstration

SPEAR real-robot experiments · Mobile ALOHA

In the paper's online training experiments, the policies converge after 18.2K environment steps for drawer-open, 16.6K for window-open, and 12.6K for soccer.

BibTeX

@inproceedings{wu2026spear,
  title     = {SPEAR: Selective Preference Elicitation with Adaptive Rewards
               for VLM-Guided Robotic Manipulation},
  author    = {Wu, Zewen and Liu, Ruizhe and Zhou, Pei and
               Chen, Feng and Yang, Yanchao},
  booktitle = {IEEE/RSJ International Conference on Intelligent
               Robots and Systems (IROS)},
  year      = {2026},
  note      = {Accepted}
}
SPEAR — IROS 2026 Intro Video